Generally in games, I prefer playing as mobile, high-damage classes, so having Tempest as my class for mobility and combining it with a Toxic gauntlet on my off-hand for damage was a devilishly powerful combination that suited my favoured playstyle. The Toxic gauntlet is definitely a close-range combat option, shooting a spray of poison that can do incredible damage to you if you’re unfortunate enough to find yourself in kissing-distance of a Toxic player. As well as this, its sorcery is a tornado that sucks people in but is otherwise harmless without another element to augment it. This is offset by the Wind gauntlet itself having very low DPS and an incredibly steep damage drop off the worst of all the gauntlets. Experimenting with the elements and learning how they interact with each other is a big part of Spellbreak, as well as learning which gauntlets complement each other in playstyle, and which ones don’t.įor example, Tempest is a class that uses the Wind gauntlet and the skills it offers gives Tempest users crazy mobility with their spells, with the rest of the passive perks making them more powerful if they are airborne. Stone and Fire gauntlets can be combined to make a flame wall on the ground, and then do a shockwave attack through the wall that leaves huge flame trails across the terrain. The way certain elements interact with each other will be important when deciding on a loadout using your Lightning gauntlet to hit a tornado created by a Wind gauntlet will turn it into a Lightning Tornado, that pulls enemies in and deals shock damage to them. You can customise your off-hand however you see fit, but your primary is stuck to what class you chose, and you can only upgrade it rather than swap it out. You can find various rarities of gauntlets throughout the Hollow Lands -currently the only map available- with higher rarity gauntlets increasing the damage of your spells while lowering their mana cost. Each class/gauntlet encourages a certain playstyle, and the way you can combine them allows you to customise your kit to precisely how you like. The six classes and gauntlets are Toxicologist (Toxic), Pyromancer (Fire), Conduit (Lightning), Stoneshaper (Stone), Frostborn (Frost), and Tempest (Wind). Finding your prefered class and playstyle will in-turn lead to what runes you like to run. The Dash rune simply dashes you a few metres in whatever direction you’re moving in, so has a small cooldown, but the Teleportation rune allows you to instantly reposition to anywhere in sight, be it horizontal or vertical, but at the cost of a much longer cooldown. Each rune has a different cooldown depending on how drastic the effect is. You can only have one rune equipped at a time, and they offer a form of mobility or utility to give you an edge in battle. As well as gauntlets and healing consumables, you can also find ‘Runes’ scattered around the map. Then there are ‘sorceries’, which are more powerful and affect a larger area, but work off their own individual cooldowns, most of which are 15 seconds. Each gauntlet has two spells one functions off of mana, a pool shared between your two gauntlets that also fuels your levitation, and this generally acts as a ‘primary’ attack. Once in the match, you can find more gauntlets on the floor that go on your off-hand and allow you to utilise their spells (but not their skills that is only defined by your class) and combine their effects for some crazy results. Upon entering a match, you choose one of six classes, which dictates your starting gauntlet and gives you skills around using this gauntlet that get increasingly more powerful as the match progresses. Combat is done through magical abilities that are harnessed through six element gauntlets. It follows the rest of the battle royale standard you land, find weapons, and battle other combatants in a gradually shrinking arena. Spellbreak breaks this mould with the gauntlet system. The game offers a unique take on the ever-growing battle royale genre through use of a simple concept - battle royale in a fantasy setting.Īlmost every battle royale game follows the same combat rules - guns. Reviews // 5th Feb 2021 - 2 years ago // By Luke Greenfield Spellbreak ReviewĪfter over two years in an Alpha/Beta state, Spellbreak launched in early September 2020 for Epic Games Store, PlayStation 4, Xbox One and Nintendo Switch, followed by a Steam launch in December later that year.
0 Comments
Leave a Reply. |